we had an industry panel review last friday it went really well they were generally appreciative about the project and they had lots of suggestions regarding the project and the techniques i was going to use for it
here are some of the sugestions they had for me
- instead of trying to form shapes with particles they wanted me to start with an already created shape and let it break away and play the animation in reverse
- dont use particle goals
- dont worry about interpenetration the motion blur would take care of it
- render it at dvd resolution it would save you lot of time
- fluid motion can be achived in maya itself try playing with the phase attribute in turbulence field to get random fluid particle motion
- try different methods to achieve the same effect dont limit your self to one procedure try different techniques
- paper planes dont have to deform according to the direction they fly if they are flying at a distance it would be hardly notisable
- have the velocity drive the orientaion of the the paper plane
- try using live action clouds for most part
- dont worry about the reflections for the first scene concentrate on shadows and lights
- if you use particles to generate clouds dont use sculpted surface to emit particles they dont usually produce the desire result - instead use planes with different shapes to emit the particles they form good surfaces
- dont use blur for maya fluids do it post
- environment for last shot??
- think about using maya cloth for crunching paper use psoyp's nascar commercial as reference
- since you got only one effect do it well
- dont waste time on cclouds since that is not the focus of the project
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