Wednesday, October 3, 2007

research outline

research outline
I. Introduction
II. Technique
A. modeling -
1. polygonal modeling
a. car the model will be bought from turbo squid
b. the sting ray fish will be modeled using polygons
c. terrain will be just a poly plane(maybe severallayersof it and the
surface might be dented at few places using artisan tools
B. texturing -
1. image map
a. for bg plates
b. texture on sting ray
2. procedural
a. ice surface
C. rendering
1. realistic
D. dynamics -
1. atmospheric
2. particle effects
3. rigid body dynamics - when the ground breaks
4. fluid simulation - water that is thrown out with the rigid bodies
E. animation -
1. procedural for the fish fins
2. key framed
III. Design
A. environment design
1. study various frozen terrain
2. study various objects frozen in ice
IV. story

V.conclusion

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