Sunday, November 25, 2007

industry panel review

we had an industry panel review last friday it went really well they were generally appreciative about the project and they had lots of suggestions regarding the project and the techniques i was going to use for it

here are some of the sugestions they had for me


  • instead of trying to form shapes with particles they wanted me to start with an already created shape and let it break away and play the animation in reverse

  • dont use particle goals

  • dont worry about interpenetration the motion blur would take care of it

  • render it at dvd resolution it would save you lot of time

  • fluid motion can be achived in maya itself try playing with the phase attribute in turbulence field to get random fluid particle motion

  • try different methods to achieve the same effect dont limit your self to one procedure try different techniques

  • paper planes dont have to deform according to the direction they fly if they are flying at a distance it would be hardly notisable

  • have the velocity drive the orientaion of the the paper plane

  • try using live action clouds for most part

  • dont worry about the reflections for the first scene concentrate on shadows and lights

  • if you use particles to generate clouds dont use sculpted surface to emit particles they dont usually produce the desire result - instead use planes with different shapes to emit the particles they form good surfaces

  • dont use blur for maya fluids do it post

  • environment for last shot??

  • think about using maya cloth for crunching paper use psoyp's nascar commercial as reference

  • since you got only one effect do it well

  • dont waste time on cclouds since that is not the focus of the project

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