Monday, March 17, 2008

thesis industry critique

my thesis industry critique went pretty smooth , almost all the panelist had the same comment to offer but generally they seemed pleased with the way the project is shapping up
so here are their comments regarding the project
Patricia-

  • need to work out the choreography -timing and pacing of the shots
  • keep the camera angles simple
  • give enough time for the second plane to read
  • timing and stiffness of last shot
  • sky and clouds- keep them interesting to frame your composition. limit camera moves so that you can use still plates
  • start working on lighting and render test for outside environment, sky and indoor desk& especially paper plane surfacing look at reference and select and duplicate it
  • very nice effect working well clean up the package it is in

Berner

  • check particle instancing (popping on and off)
  • more camera move(more steady)
  • start with one plane and reveal other planes to build up the dramatic story line
  • have it end in the same environment
  • fix transformation
  • take out some buildings in shot 2 + separate fg and bg



environments
more elegant drop
hero shot in the beginning


most of the concern was raised about not having decided the environment still, well that is what i intend to do over this spring break - build the city , sky and the indoor desk scene - model them and have them texture before the school starts and
they wanted me to add one more shot in the beginning with just one plane and to end the piece in the same place where it started - i have been thinking about the same thing for long , i think these extra shots could be added at the end after completing what ever i have on my boards already it would add to the narrative and hope i find enough time to add these bits to my thesis
and for the choreography and the popping effects i plan to go back and work on my simulations after i get the environments in.
and the paper palnes surface i have been working on it for some time now and the results look preety convincing
here is a sample of the rendering i did

No comments: