Friday, March 14, 2008

paper texture test



i had been working on the texture and the look of the paper plane and with just a little work of mapping the a high resolution paper texture on the plane and using a simple two light 'lighting rig' with a directional light as key sunlight source and a ambient light for sky light and a very minimal final gather set up i got pretty good result i was able to get a translucent look for the paper plane when ever the paper was directly exposed to the key light revealing the folds on the other side. and the ambient occlusion shader applied to the ambient light simulates nice soft shadows along with some sky light-
i might go back and use an hdri image for lighting so that i get more variation in the light details for so far I'm convinced at what i can get with the current render settings and it render at 1 frame per minute which is quite considering the enormity of the scene with almost 10,000 paper planes

1 comment:

Koichi Nakai said...

wow that looks really cool! im just using steam footage and using planes to make the tree